弓箭动画调整

This commit is contained in:
kron
2025-06-17 16:02:29 +08:00
parent a74fd1e744
commit 67825d2b24
7 changed files with 49 additions and 21 deletions

View File

@@ -34,14 +34,13 @@ const props = defineProps({
type: Array,
default: () => [],
},
showE: {
showLatestArrow: {
type: Boolean,
default: true,
},
});
const showRoundTips = ref(false);
const showLatestArrow = ref(false);
const prevLength = ref(0);
const timer = ref(null);
@@ -51,7 +50,6 @@ watch(
if (newVal.length - prevLength.value === 1) {
if (timer.value) clearTimeout(timer.value);
showRoundTips.value = true;
showLatestArrow.value = true;
timer.value = setTimeout(() => {
showRoundTips.value = false;
}, 1000);
@@ -86,11 +84,13 @@ function calcRealY(num) {
</view>
<view class="target">
<view
v-if="scores.length && showRoundTips && showE"
v-if="scores.length && showRoundTips && showLatestArrow"
class="e-value fade-in"
>经验 +1</view
>
<view v-if="scores.length && showRoundTips" class="round-tip fade-in"
<view
v-if="scores.length && showRoundTips && showLatestArrow"
class="round-tip fade-in"
>{{ scores[scores.length - 1].ring }}<text></text></view
>
<image
@@ -101,7 +101,11 @@ function calcRealY(num) {
? '../static/hit-icon-green.png'
: '../static/hit-icon.png'
"
:class="`hit ${index + 1 === scores.length ? 'pump-in' : ''}`"
:class="`hit ${
index + 1 === scores.length && !blueScores.length && showLatestArrow
? 'pump-in'
: ''
}`"
:style="{
left: calcRealX(bow.x),
top: calcRealY(bow.y),
@@ -111,7 +115,7 @@ function calcRealY(num) {
v-for="(bow, index) in blueScores"
:key="index"
src="../static/hit-icon-blue.png"
:class="`hit ${index + 1 === blueScores.length ? 'pump-in' : ''}`"
class="hit"
:style="{
left: calcRealX(bow.x),
top: calcRealY(bow.y),