弓箭动画调整
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@@ -34,14 +34,13 @@ const props = defineProps({
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type: Array,
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default: () => [],
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},
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showE: {
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showLatestArrow: {
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type: Boolean,
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default: true,
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},
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});
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const showRoundTips = ref(false);
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const showLatestArrow = ref(false);
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const prevLength = ref(0);
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const timer = ref(null);
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@@ -51,7 +50,6 @@ watch(
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if (newVal.length - prevLength.value === 1) {
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if (timer.value) clearTimeout(timer.value);
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showRoundTips.value = true;
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showLatestArrow.value = true;
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timer.value = setTimeout(() => {
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showRoundTips.value = false;
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}, 1000);
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@@ -86,11 +84,13 @@ function calcRealY(num) {
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</view>
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<view class="target">
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<view
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v-if="scores.length && showRoundTips && showE"
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v-if="scores.length && showRoundTips && showLatestArrow"
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class="e-value fade-in"
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>经验 +1</view
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>
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<view v-if="scores.length && showRoundTips" class="round-tip fade-in"
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<view
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v-if="scores.length && showRoundTips && showLatestArrow"
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class="round-tip fade-in"
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>{{ scores[scores.length - 1].ring }}<text>环</text></view
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>
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<image
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@@ -101,7 +101,11 @@ function calcRealY(num) {
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? '../static/hit-icon-green.png'
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: '../static/hit-icon.png'
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"
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:class="`hit ${index + 1 === scores.length ? 'pump-in' : ''}`"
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:class="`hit ${
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index + 1 === scores.length && !blueScores.length && showLatestArrow
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? 'pump-in'
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: ''
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}`"
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:style="{
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left: calcRealX(bow.x),
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top: calcRealY(bow.y),
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@@ -111,7 +115,7 @@ function calcRealY(num) {
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v-for="(bow, index) in blueScores"
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:key="index"
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src="../static/hit-icon-blue.png"
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:class="`hit ${index + 1 === blueScores.length ? 'pump-in' : ''}`"
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class="hit"
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:style="{
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left: calcRealX(bow.x),
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top: calcRealY(bow.y),
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