个人12支练习流程修改
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@@ -1,5 +1,5 @@
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<script setup>
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import { ref, watch, onMounted, onBeforeUnmount } from "vue";
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import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
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import audioManager from "@/audioManager";
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import { MESSAGETYPES } from "@/constants";
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import { getDirectionText } from "@/util";
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@@ -48,6 +48,7 @@ const currentRound = ref(props.currentRound);
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const currentRoundEnded = ref(false);
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const ended = ref(false);
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const halfTime = ref(false);
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const wait = ref(0);
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watch(
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() => props.tips,
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@@ -108,6 +109,13 @@ watch(
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}
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);
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const tipContent = computed(() => {
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if (halfTime.value) {
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return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
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}
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return props.start && remain.value === 0 ? "时间到!" : props.tips;
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});
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const updateRemain = (value) => {
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if (timer.value) clearInterval(timer.value);
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remain.value = Math.round(value);
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@@ -154,8 +162,21 @@ async function onReceiveMessage(messages = []) {
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} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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currentRoundEnded.value = true;
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} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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halfTime.value = true;
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audioManager.play("中场休息");
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if (props.battleId) {
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halfTime.value = true;
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audioManager.play("中场休息");
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return;
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}
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if (wait.value !== msg.wait) {
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wait.value = msg.wait;
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if (msg.wait === 20) {
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halfTime.value = true;
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audioManager.play("中场休息");
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}
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if (msg.wait === 0) {
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halfTime.value = false;
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}
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}
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} else if (msg.constructor === MESSAGETYPES.MatchOver) {
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audioManager.play("比赛结束");
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} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
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@@ -188,7 +209,7 @@ onBeforeUnmount(() => {
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<view class="container" :style="{ display: show ? 'block' : 'none' }">
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<view>
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<image src="../static/shooter.png" mode="widthFix" />
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<text>{{ start && remain === 0 ? "时间到!" : tips }}</text>
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<text>{{ tipContent }}</text>
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<button hover-class="none" @click="updateSound">
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<image
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:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
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@@ -26,6 +26,7 @@ const practiseResult = ref({});
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const practiseId = ref("");
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const showGuide = ref(false);
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const tips = ref("");
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const wait = ref(0);
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const onReady = async () => {
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const result = await createPractiseAPI(total);
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@@ -54,8 +55,7 @@ async function onReceiveMessage(messages = []) {
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}, 3000);
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}
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}
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}
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if (msg.constructor === MESSAGETYPES.ShootSyncMePracticeID) {
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} else if (msg.constructor === MESSAGETYPES.ShootSyncMePracticeID) {
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if (practiseId.value && practiseId.value === msg.practice.id) {
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setTimeout(() => {
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start.value = false;
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@@ -66,6 +66,10 @@ async function onReceiveMessage(messages = []) {
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};
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}, 1500);
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}
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} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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wait.value = msg.wait;
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if (msg.wait === 20) uni.$emit("update-ramain", 0);
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if (msg.wait === 0) uni.$emit("update-ramain", 60);
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}
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});
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}
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@@ -122,6 +126,7 @@ onBeforeUnmount(() => {
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}轮`
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}`"
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:start="start"
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:total="60"
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/>
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<view class="user-row">
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<Avatar :src="user.avatar" :size="35" />
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@@ -135,6 +140,7 @@ onBeforeUnmount(() => {
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:totalRound="start ? total / 4 : 0"
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:currentRound="currentRound"
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:scores="scores"
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:stop="wait > 0"
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/>
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<ScorePanel2 :scores="scores.map((s) => s.ring)" />
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<ScoreResult
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@@ -105,11 +105,7 @@ onBeforeUnmount(() => {
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<view>
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<TestDistance v-if="!practiseId" />
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<block v-if="practiseId">
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<ShootProgress
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:start="start"
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:tips="`请连续射${total}支箭`"
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:total="120"
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/>
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<ShootProgress :start="start" :tips="`请连续射${total}支箭`" />
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<view class="user-row">
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<Avatar :src="user.avatar" :size="35" />
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<BubbleTip v-if="showGuide" type="normal2">
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