完成打乱斗数据调试

This commit is contained in:
kron
2026-02-07 10:52:56 +08:00
parent 09d8e7b3da
commit 6101cd80ce
20 changed files with 444 additions and 473 deletions

View File

@@ -46,14 +46,14 @@ const onClick = debounce(async () => {
loading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
// await uni.$checkAudio();
if (result.way === 1) {
await uni.$checkAudio();
if (result.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle?battleId=${result.matchId}`,
});
} else if (result.way === 2) {
} else {
uni.navigateTo({
url: `/pages/melee-match?battleId=${result.matchId}`,
url: `/pages/melee-battle?battleId=${result.matchId}`,
});
}
return;

View File

@@ -5,7 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BackToGame from "@/components/BackToGame.vue";
import { getCurrentGameAPI, laserAimAPI } from "@/apis";
import { laserAimAPI, getBattleAPI } from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import AudioManager from "@/audioManager";
const props = defineProps({
@@ -111,15 +111,19 @@ const backToGame = debounce(async () => {
try {
isLoading.value = true;
const game = await getCurrentGameAPI();
if (!game || !game.gameId) {
uni.showToast({
title: "没有进行中的对局",
icon: "none",
});
const result = await getBattleAPI();
if (result && result.matchId) {
await checkAudioProgress();
if (result.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle?battleId=${result.matchId}`,
});
} else {
uni.navigateTo({
url: `/pages/melee-battle?battleId=${result.matchId}`,
});
}
}
showHint.value = false;
} catch (error) {
console.error("获取当前游戏失败:", error);
} finally {

View File

@@ -44,6 +44,8 @@ const createRoom = debounce(async () => {
url: "/pages/battle-room?roomNumber=" + result.number,
});
}
} catch (error) {
console.log(error);
} finally {
loading.value = false;
}

View File

@@ -56,7 +56,6 @@ const signin = () => {
};
const loading = ref(false);
const showLoader = ref(false);
const pointBook = ref(null);
const showProgress = ref(false);
const heat = ref(0);
@@ -80,20 +79,12 @@ onMounted(() => {
pointBook.value = uni.getStorageSync("last-point-book");
}
}
if (
currentPage.route === "pages/team-battle" ||
currentPage.route === "pages/melee-match"
) {
showLoader.value = true;
}
if (currentPage.route === "pages/team-battle") {
showProgress.value = true;
}
uni.$on("update-header-loading", updateLoading);
uni.$on("update-hot", updateHot);
});
onBeforeUnmount(() => {
uni.$off("update-header-loading", updateLoading);
uni.$off("update-hot", updateHot);
});
</script>
@@ -161,12 +152,6 @@ onBeforeUnmount(() => {
</view>
</block>
</view>
<image
:style="{ opacity: showLoader && loading ? 0 : 0 }"
src="../static/btn-loading.png"
mode="widthFix"
class="loading"
/>
<view v-if="pointBook" class="point-book-info">
<text>{{ pointBook.bowType.name }}</text>
<text>{{ pointBook.distance }} 米</text>
@@ -230,14 +215,6 @@ onBeforeUnmount(() => {
font-size: 16px;
color: #fff;
}
.loading {
width: 20px;
height: 20px;
margin-left: 10px;
transition: all 0.3s ease;
background-blend-mode: darken;
animation: rotate 2s linear infinite;
}
.point-book-info {
color: #333;
position: fixed;

View File

@@ -3,7 +3,7 @@ import useStore from "@/store";
import { storeToRefs } from "pinia";
const { user } = storeToRefs(useStore());
defineProps({
const props = defineProps({
player: {
type: Object,
default: () => ({}),
@@ -23,7 +23,10 @@ const rowCount = new Array(6).fill(0);
:style="{ borderColor: player.id === user.id ? '#FED847' : '#fff3' }"
>
<image
:style="{ opacity: scores.length === 12 ? 1 : 0 }"
:style="{
opacity:
(scores[0] || []).length + (scores[1] || []).length === 12 ? 1 : 0,
}"
src="../static/checked-green.png"
mode="widthFix"
/>
@@ -32,20 +35,24 @@ const rowCount = new Array(6).fill(0);
<view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{ scores[index] ? `${scores[index].ring}` : "-" }}</text>
<text>{{
scores[0] && scores[0][index] ? `${scores[0][index].ring}` : "-"
}}</text>
</view>
</view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{
scores[index + 6] ? `${scores[index + 6].ring}` : "-"
scores[1] && scores[1][index] ? `${scores[0][index].ring}` : "-"
}}</text>
</view>
</view>
</view>
<text
>{{
scores.map((s) => s.ring).reduce((last, next) => last + next, 0)
scores
.map((s) => s.reduce((last, next) => last + next.ring, 0))
.reduce((last, next) => last + next, 0)
}}</text
>
</view>

View File

@@ -9,7 +9,7 @@ defineProps({
type: String,
default: "",
},
scores: {
arrows: {
type: Array,
default: () => [],
},
@@ -21,10 +21,6 @@ defineProps({
type: Number,
default: 0,
},
totalRing: {
type: Number,
default: 0,
},
});
const rowCount = new Array(6).fill(0);
</script>
@@ -60,19 +56,19 @@ const rowCount = new Array(6).fill(0);
<view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{ scores[index] ? `${scores[index].ring}` : "-" }}</text>
<text>{{ arrows[index] ? `${arrows[index].ring}` : "-" }}</text>
</view>
</view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{
scores[index + 6] ? `${scores[index + 6].ring}` : "-"
arrows[index + 6] ? `${arrows[index + 6].ring}` : "-"
}}</text>
</view>
</view>
</view>
<view>
<text>{{ totalRing }}</text>
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}</text>
<text>积分{{ totalScore }}</text>
</view>
</view>

View File

@@ -124,15 +124,16 @@ const seats = new Array(props.total).fill(1);
right: 0;
} */
.player-unknow {
width: 40px;
height: 40px;
width: 84rpx;
height: 84rpx;
margin: 0 24rpx;
border: 1px solid #fff3;
border: 1rpx solid #fff3;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background-color: #69686866;
box-sizing: border-box;
}
.player-unknow > image {
width: 40%;

View File

@@ -1,7 +1,7 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPES } from "@/constants";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import useStore from "@/store";
@@ -116,62 +116,77 @@ const updateSound = () => {
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(messages = []) {
if (ended.value) return;
messages.forEach((msg) => {
if (
(props.battleId && msg.constructor === MESSAGETYPES.ShootResult) ||
(!props.battleId && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID)
) {
if (props.melee && msg.userId !== user.value.id) return;
if (!halfTime.value && msg.target) {
let key = [];
key.push(msg.target.ring ? `${msg.target.ring}` : "未上靶");
if (!msg.target.ring)
key.push(`${getDirectionText(msg.target.angle)}调整`);
audioManager.play(key);
}
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
if (msg.userId === user.value.id) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
} else if (msg.constructor === MESSAGETYPES.AllReady) {
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
currentRoundEnded.value = true;
} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
if (props.battleId) {
halfTime.value = true;
audioManager.play("中场休息");
return;
}
if (wait.value !== msg.wait) {
setTimeout(() => {
wait.value = msg.wait;
if (msg.wait === 20) {
halfTime.value = true;
audioManager.play("中场休息", false);
}
if (msg.wait === 0) {
halfTime.value = false;
}
}, 200);
}
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
audioManager.play("比赛结束");
} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
audioManager.play("决金箭轮");
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
ended.value = true;
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束");
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
if (msg.shootData.playerId !== user.value.id) return;
if (msg.shootData) {
let key = [];
key.push(msg.shootData.ring ? `${msg.shootData.ring}` : "未上靶");
if (!msg.shootData.ring)
key.push(`${getDirectionText(msg.shootData.angle)}调整`);
audioManager.play(key, false);
}
});
}
// if (ended.value) return;
// messages.forEach((msg) => {
// if (
// (props.battleId && msg.constructor === MESSAGETYPES.ShootResult) ||
// (!props.battleId && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID)
// ) {
// if (props.melee && msg.userId !== user.value.id) return;
// if (!halfTime.value && msg.target) {
// let key = [];
// key.push(msg.target.ring ? `${msg.target.ring}环` : "未上靶");
// if (!msg.target.ring)
// key.push(`向${getDirectionText(msg.target.angle)}调整`);
// audioManager.play(key);
// }
// } else if (msg.constructor === MESSAGETYPES.InvalidShot) {
// if (msg.userId === user.value.id) {
// uni.showToast({
// title: "距离不足,无效",
// icon: "none",
// });
// audioManager.play("射击无效");
// }
// } else if (msg.constructor === MESSAGETYPES.AllReady) {
// audioManager.play("比赛开始");
// } else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
// halfTime.value = false;
// audioManager.play("比赛开始");
// } else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
// currentRoundEnded.value = true;
// } else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
// if (props.battleId) {
// halfTime.value = true;
// audioManager.play("中场休息");
// return;
// }
// if (wait.value !== msg.wait) {
// setTimeout(() => {
// wait.value = msg.wait;
// if (msg.wait === 20) {
// halfTime.value = true;
// audioManager.play("中场休息", false);
// }
// if (msg.wait === 0) {
// halfTime.value = false;
// }
// }, 200);
// }
// } else if (msg.constructor === MESSAGETYPES.MatchOver) {
// audioManager.play("比赛结束");
// } else if (msg.constructor === MESSAGETYPES.FinalShoot) {
// audioManager.play("决金箭轮");
// } else if (msg.constructor === MESSAGETYPES.MatchOver) {
// ended.value = true;
// }
// });
}
const playSound = (key) => {