细节调整
This commit is contained in:
@@ -88,10 +88,7 @@
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"path": "pages/friend-battle"
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"path": "pages/friend-battle"
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},
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},
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{
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{
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"path": "pages/battle-room",
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"path": "pages/battle-room"
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"style": {
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"disableSwipeBack": true
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}
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},
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},
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{
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{
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"path": "pages/ranking"
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"path": "pages/ranking"
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@@ -5,11 +5,11 @@ import SButton from "@/components/SButton.vue";
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import { laserAimAPI, laserCloseAPI } from "@/apis";
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import { laserAimAPI, laserCloseAPI } from "@/apis";
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import { MESSAGETYPES } from "@/constants";
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import { MESSAGETYPES } from "@/constants";
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import audioManager from "@/audioManager";
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// import audioManager from "@/audioManager";
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const guides = [
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const guides = [
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{
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{
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title: "箭头面向墙面,直至语音提示激光坐标已校准",
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title: "箭头面向靶子",
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src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5wscg7hrfo.png",
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src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5wscg7hrfo.png",
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},
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},
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{
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{
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@@ -34,7 +34,7 @@ function onReceiveMessage(messages = []) {
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if (msg.constructor === MESSAGETYPES.Calibration) {
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if (msg.constructor === MESSAGETYPES.Calibration) {
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done.value = true;
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done.value = true;
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uni.setStorageSync("calibration", true);
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uni.setStorageSync("calibration", true);
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audioManager.play("激光已校准");
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// audioManager.play("激光已校准");
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}
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}
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});
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});
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}
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}
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@@ -109,7 +109,7 @@ onBeforeUnmount(async () => {
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height: 250rpx;
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height: 250rpx;
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}
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}
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.container > text {
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.container > text {
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font-size: 20rpx;
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font-size: 24rpx;
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color: #fff9;
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color: #fff9;
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margin: 30rpx;
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margin: 30rpx;
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}
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}
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@@ -167,7 +167,13 @@ const onClose = () => {
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: 0
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: 0
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"
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"
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>
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>
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<text v-if="step === 0" :style="{ fontSize: '28rpx' }">
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<text
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v-if="step === 0"
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:style="{
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fontSize: '28rpx',
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marginTop: user.nickName.length > 6 ? '-10rpx' : '0',
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}"
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>
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hi,<text :style="{ color: '#fed847' }">{{ user.nickName }}</text>
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hi,<text :style="{ color: '#fed847' }">{{ user.nickName }}</text>
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,这是新人必刷小任务,0基础小白也能快速掌握弓箭技巧和游戏规则哦~:)
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,这是新人必刷小任务,0基础小白也能快速掌握弓箭技巧和游戏规则哦~:)
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</text>
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</text>
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@@ -102,6 +102,12 @@ onLoad(async (options) => {
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setTimeout(getCurrentGameAPI, 2000);
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setTimeout(getCurrentGameAPI, 2000);
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}
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}
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}
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}
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uni.enableAlertBeforeUnload({
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message: "离开比赛可能导致比赛失败,是否继续?",
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success: (res) => {
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console.log("已启用离开提示");
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},
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});
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});
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});
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async function onReceiveMessage(messages = []) {
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async function onReceiveMessage(messages = []) {
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@@ -149,9 +155,6 @@ async function onReceiveMessage(messages = []) {
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}
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}
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});
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});
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}
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}
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const onBack = () => {
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uni.$showHint(2);
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};
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onMounted(async () => {
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onMounted(async () => {
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uni.setKeepScreenOn({
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uni.setKeepScreenOn({
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keepScreenOn: true,
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keepScreenOn: true,
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@@ -188,7 +191,7 @@ onHide(() => {
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</script>
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</script>
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<template>
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<template>
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<Container :title="title" :bgType="1" :onBack="onBack">
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<Container :title="title" :bgType="1">
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<view class="container">
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<view class="container">
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<BattleHeader v-if="!start" :players="players" />
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<BattleHeader v-if="!start" :players="players" />
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<TestDistance v-if="!start" :guide="false" :isBattle="true" />
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<TestDistance v-if="!start" :guide="false" :isBattle="true" />
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@@ -233,7 +233,7 @@ onShow(() => {
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<SButton :onClick="goCalibration" width="60vw" :rounded="40">
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<SButton :onClick="goCalibration" width="60vw" :rounded="40">
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开启智能弓进行校准
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开启智能弓进行校准
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</SButton>
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</SButton>
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<text :style="{ marginTop: '20rpx', fontSize: '20rpx', color: '#fff9' }"
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<text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }"
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>校准时弓箭激光将开启,请勿直视激光</text
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>校准时弓箭激光将开启,请勿直视激光</text
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>
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>
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</block>
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</block>
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@@ -386,6 +386,7 @@ onShow(() => {
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flex-direction: column;
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flex-direction: column;
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align-items: center;
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align-items: center;
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position: relative;
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position: relative;
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font-size: 26rpx;
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}
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}
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.device-binded > view > image {
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.device-binded > view > image {
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width: 140rpx;
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width: 140rpx;
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@@ -414,7 +415,7 @@ onShow(() => {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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align-items: center;
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align-items: center;
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font-size: 14px;
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font-size: 28rpx;
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margin-bottom: 100rpx;
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margin-bottom: 100rpx;
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}
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}
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.has-device > view:nth-child(2) > text,
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.has-device > view:nth-child(2) > text,
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@@ -427,7 +428,7 @@ onShow(() => {
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left: 20rpx;
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left: 20rpx;
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}
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}
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.calibration > button {
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.calibration > button {
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font-size: 22rpx;
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font-size: 26rpx;
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color: #287fff;
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color: #287fff;
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display: flex;
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display: flex;
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align-items: center;
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align-items: center;
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@@ -440,11 +441,11 @@ onShow(() => {
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}
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}
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.calibration > view {
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.calibration > view {
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position: relative;
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position: relative;
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font-size: 20rpx;
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font-size: 22rpx;
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color: #fff9;
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color: #fff9;
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padding-top: 40rpx;
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padding-top: 34rpx;
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padding-left: 35rpx;
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padding-left: 35rpx;
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width: 300rpx;
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width: 322rpx;
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}
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}
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.calibration > view > image {
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.calibration > view > image {
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position: absolute;
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position: absolute;
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@@ -222,7 +222,7 @@ onShareTimeline(async () => {
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/>
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/>
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</button> -->
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</button> -->
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</view>
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</view>
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<view :style="{ transform: 'translateY(-45rpx)' }">
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<view :style="{ transform: 'translateY(-45rpx) scale(0.9)' }">
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<BowTargetEdit
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<BowTargetEdit
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:id="targetId"
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:id="targetId"
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:src="targetSrc"
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:src="targetSrc"
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@@ -291,7 +291,7 @@ onShareTimeline(async () => {
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</view>
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</view>
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<ScreenHint2
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<ScreenHint2
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:show="showTip || showTip2 || showTip3"
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:show="showTip || showTip2 || showTip3"
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:onClose="!notes && showTip3 ? null : closeTip"
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:onClose="showTip3 ? null : closeTip"
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>
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>
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<view class="tip-content">
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<view class="tip-content">
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<block v-if="showTip">
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<block v-if="showTip">
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@@ -1,5 +1,6 @@
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<script setup>
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<script setup>
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import { ref, onMounted } from "vue";
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import { ref, onMounted } from "vue";
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import { onLoad } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import Container from "@/components/Container.vue";
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import ScreenHint2 from "@/components/ScreenHint2.vue";
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import ScreenHint2 from "@/components/ScreenHint2.vue";
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import SButton from "@/components/SButton.vue";
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import SButton from "@/components/SButton.vue";
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@@ -74,6 +75,15 @@ const onEditDone = (arrow) => {
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if (currentArrow.value < amount.value - 1) currentArrow.value++;
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if (currentArrow.value < amount.value - 1) currentArrow.value++;
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};
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};
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onLoad(() => {
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uni.enableAlertBeforeUnload({
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message: "现在离开会导致未提交的数据丢失,是否继续?",
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success: (res) => {
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console.log("已启用离开提示");
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},
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});
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});
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onMounted(() => {
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onMounted(() => {
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const pointBook = uni.getStorageSync("last-point-book");
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const pointBook = uni.getStorageSync("last-point-book");
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if (pointBook.bowtargetType) {
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if (pointBook.bowtargetType) {
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@@ -96,12 +106,7 @@ onMounted(() => {
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</script>
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</script>
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<template>
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<template>
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<Container
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<Container :bgType="2" bgColor="#F5F5F5" :whiteBackArrow="false">
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:bgType="2"
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bgColor="#F5F5F5"
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:whiteBackArrow="false"
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:onBack="() => (showTip = true)"
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>
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<view class="container">
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<view class="container">
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<BowTargetEdit
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<BowTargetEdit
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:onChange="onEditDone"
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:onChange="onEditDone"
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@@ -39,10 +39,6 @@ const showRoundTip = ref(false);
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const isFinalShoot = ref(false);
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const isFinalShoot = ref(false);
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const isEnded = ref(false);
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const isEnded = ref(false);
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const onBack = () => {
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uni.$showHint(2);
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};
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function recoverData(battleInfo) {
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function recoverData(battleInfo) {
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uni.removeStorageSync("last-awake-time");
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uni.removeStorageSync("last-awake-time");
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battleId.value = battleInfo.id;
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battleId.value = battleInfo.id;
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@@ -282,6 +278,12 @@ onLoad(async (options) => {
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setTimeout(getCurrentGameAPI, 2000);
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setTimeout(getCurrentGameAPI, 2000);
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}
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}
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}
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}
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uni.enableAlertBeforeUnload({
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message: "离开比赛可能导致比赛失败,是否继续?",
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success: (res) => {
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console.log("已启用离开提示");
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},
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});
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});
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});
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onMounted(async () => {
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onMounted(async () => {
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uni.setKeepScreenOn({
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uni.setKeepScreenOn({
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@@ -319,7 +321,7 @@ onHide(() => {
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</script>
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</script>
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<template>
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<template>
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<Container :bgType="start ? 3 : 1" :onBack="onBack">
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<Container :bgType="start ? 3 : 1">
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<view class="container">
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<view class="container">
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<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
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<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
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<TestDistance v-if="!start" :guide="false" :isBattle="true" />
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<TestDistance v-if="!start" :guide="false" :isBattle="true" />
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