添加支持另外2种靶纸的环数计算

This commit is contained in:
kron
2025-08-04 13:51:36 +08:00
parent 6798123840
commit 54a51d2a28
4 changed files with 78 additions and 13 deletions

View File

@@ -29,7 +29,7 @@ const onClick = async (e) => {
newArrow.x, newArrow.x,
newArrow.y, newArrow.y,
rect.value.width * 0.9, rect.value.width * 0.9,
rect.value.width * 0.9 rect.value.height - rect.value.top
); );
arrow.value = newArrow; arrow.value = newArrow;
}; };
@@ -66,17 +66,13 @@ const onDrag = async (e) => {
const deltaX = clientX - dragStartPos.value.x; const deltaX = clientX - dragStartPos.value.x;
const deltaY = clientY - dragStartPos.value.y; const deltaY = clientY - dragStartPos.value.y;
const length = rect.value.width * 0.9; const width = rect.value.width * 0.9;
const height = rect.value.height - rect.value.top;
// 更新坐标 // 更新坐标
arrow.value.x = Math.max(0, Math.min(length, arrow.value.x + deltaX)); arrow.value.x = Math.max(0, Math.min(width, arrow.value.x + deltaX));
arrow.value.y = Math.max(0, Math.min(length, arrow.value.y + deltaY)); arrow.value.y = Math.max(0, Math.min(height, arrow.value.y + deltaY));
arrow.value.ring = calcRing( arrow.value.ring = calcRing(arrow.value.x, arrow.value.y, width, height);
arrow.value.x,
arrow.value.y,
rect.value.width * 0.9,
rect.value.width * 0.9
);
// 更新拖拽起始位置 // 更新拖拽起始位置
dragStartPos.value = { x: clientX, y: clientY }; dragStartPos.value = { x: clientX, y: clientY };
@@ -101,7 +97,6 @@ onMounted(async () => {
@touchend="endDrag" @touchend="endDrag"
> >
<image src="../static/bow-target.png" mode="widthFix" /> <image src="../static/bow-target.png" mode="widthFix" />
<view <view
v-for="(arrow, index) in arrows" v-for="(arrow, index) in arrows"
:key="index" :key="index"

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@@ -307,14 +307,14 @@ export const calcRing = (x, y, targetWidth, targetHeight) => {
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
// 计算靶纸半径(取宽高中较小值的一半) // 计算靶纸半径(取宽高中较小值的一半)
const targetRadius = Math.min(targetWidth, targetHeight) / 2; // const targetRadius = Math.min(targetWidth, targetHeight) / 2;
const targetRadius = targetWidth / 2;
// 如果距离超过靶纸半径,则脱靶 // 如果距离超过靶纸半径,则脱靶
if (distance > targetRadius) return 0; if (distance > targetRadius) return 0;
// 计算相对距离0-1之间 // 计算相对距离0-1之间
const relativeDistance = distance / targetRadius; const relativeDistance = distance / targetRadius;
// 全环靶有10个环每个环占半径的10% // 全环靶有10个环每个环占半径的10%
// 从外到内1环到10环 // 从外到内1环到10环
// 距离越近靶心,环数越高 // 距离越近靶心,环数越高
@@ -331,3 +331,73 @@ export const calcRing = (x, y, targetWidth, targetHeight) => {
return 0; // 脱靶 return 0; // 脱靶
}; };
const calcSmallBowTarget = (x, y, side) => {
// 计算靶心坐标(靶纸中心)
const centerX = side / 2;
const centerY = side / 2;
// 计算点击点到靶心的距离
const deltaX = x - centerX;
const deltaY = y - centerY;
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
// 计算靶纸半径(取宽高中较小值的一半)
const targetRadius = side / 2;
// 如果距离超过靶纸半径,则脱靶
if (distance > targetRadius) return 0;
// 计算相对距离0-1之间
const relativeDistance = distance / targetRadius;
if (relativeDistance <= 0.1) return "X"; // 靶心区域
if (relativeDistance <= 0.2) return 10;
if (relativeDistance <= 0.4) return 9;
if (relativeDistance <= 0.6) return 8;
if (relativeDistance <= 0.8) return 7;
if (relativeDistance <= 1.0) return 6;
return 0; // 脱靶
};
export const calcRing2 = (x, y, targetWidth, targetHeight) => {
const side = targetWidth * 0.48;
if (
x / targetWidth >= 0.26 &&
x / targetWidth <= 0.74 &&
y / targetHeight <= 0.48
) {
return calcSmallBowTarget(x - targetWidth * 0.26, y, side);
} else if (x / targetHeight <= 0.48 && y / targetHeight >= 0.456) {
return calcSmallBowTarget(x, y - targetHeight * 0.456, side);
} else if (x / targetHeight >= 0.52 && y / targetHeight >= 0.456) {
return calcSmallBowTarget(
x - targetWidth * 0.52,
y - targetHeight * 0.456,
side
);
}
return 0;
};
export const calcRing3 = (x, y, targetWidth, targetHeight) => {
const side = targetWidth * 0.325;
if (x / targetWidth >= 0.337 && x / targetWidth <= 0.663) {
if (y / targetHeight <= 0.325) {
return calcSmallBowTarget(x - targetWidth * 0.337, y, side);
} else if (y / targetHeight >= 0.335 && y / targetHeight <= 0.662) {
return calcSmallBowTarget(
x - targetWidth * 0.337,
y - targetHeight * 0.335,
side
);
} else if (y / targetHeight >= 0.674) {
return calcSmallBowTarget(
x - targetWidth * 0.337,
y - targetHeight * 0.674,
side
);
}
}
return 0;
};