修复决金箭bug
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@@ -165,12 +165,15 @@ export const getGameAPI = async (battleId) => {
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mode: battleStats.mode,
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mode: battleStats.mode,
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gameMode: battleStats.gameMode,
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gameMode: battleStats.gameMode,
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};
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};
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if (battleStats.mode === 1) {
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if (battleStats && battleStats.mode === 1) {
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data.winner = battleStats.winner;
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data.winner = battleStats.winner;
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data.roundsData = {};
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data.roundsData = {};
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data.redPlayers = {};
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data.redPlayers = {};
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data.bluePlayers = {};
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data.bluePlayers = {};
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data.goldenRound = goldenRoundRecords && goldenRoundRecords.length ? goldenRoundRecords[0] : null;
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data.goldenRound =
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goldenRoundRecords && goldenRoundRecords.length
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? goldenRoundRecords[0]
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: null;
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playerStats.forEach((item) => {
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playerStats.forEach((item) => {
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const { playerBattleStats = {}, roundRecords = [] } = item;
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const { playerBattleStats = {}, roundRecords = [] } = item;
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if (playerBattleStats.team === 0) {
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if (playerBattleStats.team === 0) {
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@@ -187,7 +190,7 @@ export const getGameAPI = async (battleId) => {
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});
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});
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});
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});
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}
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}
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if (battleStats.mode === 2) {
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if (battleStats && battleStats.mode === 2) {
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data.players = [];
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data.players = [];
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playerStats.forEach((item) => {
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playerStats.forEach((item) => {
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data.players.push({
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data.players.push({
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@@ -95,9 +95,9 @@ onUnmounted(() => {
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<block v-if="isFinal">
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<block v-if="isFinal">
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<view class="point-view2">
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<view class="point-view2">
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<text>蓝队</text>
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<text>蓝队</text>
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<text>{{ bluePoint }}</text>
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<text>5</text>
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<text>分,红队</text>
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<text>分,红队</text>
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<text>{{ redPoint }}</text>
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<text>5</text>
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<text>分</text>
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<text>分</text>
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</view>
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</view>
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<text>同分僵局!最后一箭定江山</text>
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<text>同分僵局!最后一箭定江山</text>
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@@ -269,6 +269,7 @@ async function onReceiveMessage(messages = []) {
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if (msg.constructor === MESSAGETYPES.FinalShoot) {
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if (msg.constructor === MESSAGETYPES.FinalShoot) {
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isFinalShoot.value = true;
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isFinalShoot.value = true;
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showRoundTip.value = true;
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showRoundTip.value = true;
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tips.value = "准备开始决金箭";
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}
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}
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if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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startCount.value = false;
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startCount.value = false;
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@@ -276,6 +277,7 @@ async function onReceiveMessage(messages = []) {
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tips.value = "准备下半场";
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tips.value = "准备下半场";
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}
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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uni.setStorageSync("battle", msg.endStatus);
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uni.redirectTo({
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}`,
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url: `/pages/battle-result?battleId=${msg.id}`,
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});
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});
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@@ -93,7 +93,9 @@ const checkBowData = () => {
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/>
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/>
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<text
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<text
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v-if="data.goldenRound.blueTotal"
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v-if="data.goldenRound.blueTotal"
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v-for="(arrow, index) in data.goldenRound.arrowHistory"
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v-for="(arrow, index) in data.goldenRound.arrowHistory.filter(
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(a) => a.playerId === blueTeam[0].playerId
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)"
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:key="index"
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:key="index"
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>
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>
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{{ arrow.ring }}环
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{{ arrow.ring }}环
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@@ -110,7 +112,9 @@ const checkBowData = () => {
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<Avatar :src="redTeam[0].avatar" :size="25" borderColor="#FF6767" />
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<Avatar :src="redTeam[0].avatar" :size="25" borderColor="#FF6767" />
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<text
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<text
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v-if="data.goldenRound.redTotal"
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v-if="data.goldenRound.redTotal"
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v-for="(arrow, index) in data.goldenRound.arrowHistory"
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v-for="(arrow, index) in data.goldenRound.arrowHistory.filter(
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(a) => a.playerId === redTeam[0].playerId
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)"
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:key="index"
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:key="index"
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>
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>
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{{ arrow.ring }}环
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{{ arrow.ring }}环
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