细节修改
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@@ -88,3 +88,75 @@ export const directionAdjusts = {
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AdjustUpperRight: "向右上方调瞄",
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AdjustRight: "向右侧调瞄",
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};
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export const getBattleResultTips = (
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gameMode,
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mode,
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{ rank = 0, score = 0, win = false }
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) => {
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const getRandomIndex = (len) => Math.floor(Math.random() * len);
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if (gameMode === 1) {
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if (mode === 1) {
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if (win) {
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const tests = [
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"你是朋友中的佼佼者哟!",
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"你成功击败好友,成为大赢家!",
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"你将好友“一举拿下”,超神无疑!",
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];
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return tests[getRandomIndex(3)];
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} else {
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const tests = [
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"失误啦失误啦,再多来几局吧~",
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"惜败好友,下次再战定能反超!",
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"友谊第一,下场胜利属于你!",
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];
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return tests[getRandomIndex(3)];
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}
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} else if (mode === 2) {
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if (score > 0) {
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const tests = [
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"王者一定属于你!",
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"高光时刻!继续保持!",
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"射灵世界的佼佼者!",
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];
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return tests[getRandomIndex(3)];
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} else {
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const tests = [
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"再来一次,定能脱颖而出!",
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"加强练习,争取越战越勇",
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"人生走过的每一步都算数",
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];
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return tests[getRandomIndex(3)];
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}
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}
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} else if (gameMode === 2) {
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if (mode === 1) {
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if (win) {
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const tests = [
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"你已经奔跑在通向王者的路上了!",
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"射灵星球最闪耀的前进者!",
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"赞!你真是越战越勇",
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];
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return tests[getRandomIndex(3)];
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} else {
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const tests = [
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"失败是成功之母,儿子在等你!",
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"人生得意须尽欢,不过此关心不甘!",
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"这回一定是打开方式不对。再来!",
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];
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return tests[getRandomIndex(3)];
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}
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} else if (mode === 2) {
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if (rank <= 3) {
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const tests = [
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"好成绩!全国排位赛等着你!",
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"持续练习,就会迎来更多高光时刻!",
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];
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return tests[getRandomIndex(2)];
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} else {
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return "每日练习打卡,争取下次脱颖而出!";
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}
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}
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}
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return "";
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};
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