返回游戏流程完善
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@@ -13,7 +13,7 @@ import Avatar from "@/components/Avatar.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import Matching from "@/components/Matching.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import { matchGameAPI, readyGameAPI } from "@/apis";
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import { matchGameAPI } from "@/apis";
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import { MESSAGETYPES, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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@@ -29,7 +29,6 @@ const power = ref(0);
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const scores = ref([]);
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const tips = ref("即将开始...");
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const seq = ref(0);
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const timerSeq = ref(0);
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const players = ref([]);
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const playersSorted = ref([]);
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const playersScores = ref({});
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@@ -58,8 +57,6 @@ onLoad(async (options) => {
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if (battleInfo) {
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battleId.value = battleInfo.id;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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if (battleInfo.startTime <= 0) return;
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start.value = true;
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) {
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@@ -67,18 +64,30 @@ onLoad(async (options) => {
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}
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});
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const remain = Date.now() / 1000 - battleInfo.startTime;
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// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
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console.log(`当前局已进行${remain}秒`);
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if (battleInfo.status === 0) {
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if (remain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - remain);
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}, 200);
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}
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} else {
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start.value = true;
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}
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if (battleInfo.status === 2) {
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tips.value = `${
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battleInfo.halfGame ? "下半场-" : "上半场-"
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}请连续射6箭`;
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// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
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}, 300);
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}, 200);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 200);
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}
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}
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} else {
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@@ -89,17 +98,10 @@ onLoad(async (options) => {
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}
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}
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});
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async function stopMatch() {
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uni.$showHint(3);
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}
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async function readyToGo() {
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if (battleId.value) {
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await readyGameAPI(battleId.value);
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scores.value = [];
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start.value = true;
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timerSeq.value = 0;
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}
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}
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async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
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@@ -113,7 +115,6 @@ async function onReceiveMessage(messages = []) {
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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onComplete.value = () => {
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// 这里会掉多次;
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timerSeq.value += 1;
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battleId.value = msg.id;
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players.value = [
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...msg.groupUserStatus.redTeam,
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@@ -130,8 +131,9 @@ async function onReceiveMessage(messages = []) {
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start.value = true;
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startCount.value = true;
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seq.value += 1;
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timerSeq.value = 0;
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tips.value = `${scores.value.length ? "下半场-" : "上半场-"}请连续射6箭`;
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tips.value = scores.value.length
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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halfTimeTip.value = false;
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}
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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@@ -218,7 +220,7 @@ onUnmounted(() => {
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<BowTarget
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v-if="start"
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:currentRound="scores.length"
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:totalRound="start ? 12 : 0"
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:totalRound="12"
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:scores="scores"
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:stop="!startCount"
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/>
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@@ -232,7 +234,7 @@ onUnmounted(() => {
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:scores="playersScores[player.id] || []"
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/>
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</view>
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<Timer :seq="timerSeq" :callBack="readyToGo" />
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<Timer v-if="!start" />
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<ScreenHint
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:show="halfTimeTip"
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mode="small"
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@@ -252,9 +254,6 @@ onUnmounted(() => {
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/>
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</block>
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</view>
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<!-- <view :style="{ marginBottom: '20px' }">
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<SButton v-if="battleId && !start" :onClick="readyToGo">准备完毕</SButton>
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</view> -->
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</Container>
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</template>
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