返回游戏流程完善
This commit is contained in:
@@ -25,7 +25,6 @@ const store = useStore();
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const { user } = storeToRefs(store);
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const step = ref(1);
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const seq = ref(0);
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const timerSeq = ref(0);
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const battleId = ref("");
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const room = ref({});
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const roomNumber = ref("");
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@@ -80,56 +79,68 @@ onLoad(async (options) => {
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battleId.value = battleInfo.id;
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battleType.value = battleInfo.config.mode;
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step.value = 2;
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if (battleInfo.status === 0) {
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const readyRemain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${readyRemain}秒`);
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if (readyRemain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - readyRemain);
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}, 200);
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}
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return;
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} else {
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step.value = 3;
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start.value = true;
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}
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if (battleInfo.config.mode === 1) {
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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currentRound.value = battleInfo.currentRound;
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totalRounds.value = battleInfo.maxRound;
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if (battleInfo.startTime < 0) return;
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start.value = true;
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step.value = 3;
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battleInfo.roundResults.forEach((round) => {
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if (round.blueTotal && round.redTotal) {
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if (round.blueTotal === round.redTotal) {
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bluePoints.value += 1;
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redPoints.value += 1;
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} else if (round.blueTotal > round.redTotal) {
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bluePoints.value += 2;
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} else {
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redPoints.value += 2;
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if (battleInfo.status !== 0) {
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currentRound.value = battleInfo.currentRound;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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battleInfo.roundResults.forEach((round) => {
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if (round.blueTotal && round.redTotal) {
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if (round.blueTotal === round.redTotal) {
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bluePoints.value += 1;
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redPoints.value += 1;
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} else if (round.blueTotal > round.redTotal) {
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bluePoints.value += 2;
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} else {
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redPoints.value += 2;
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}
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}
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}
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});
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roundResults.value = battleInfo.roundResults;
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currentShooterId.value = battleInfo.firePlayerIndex;
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setTimeout(() => {
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if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
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scores.value = battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].redArrows.filter((item) => !!item.playerId);
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blueScores.value = battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].blueArrows.filter((item) => !!item.playerId);
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}
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}, 300);
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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) {
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roundResults.value.push({
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redArrows: battleInfo.redTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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blueArrows: battleInfo.blueTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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setTimeout(() => {
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if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
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scores.value = battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].redArrows.filter((item) => !!item.playerId);
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blueScores.value = battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].blueArrows.filter((item) => !!item.playerId);
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}
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}, 300);
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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) {
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roundResults.value.push({
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redArrows: battleInfo.redTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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blueArrows: battleInfo.blueTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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}
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if (battleInfo.status !== 11) return;
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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if (redTeam.value[0].id === currentShooterId.value) {
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@@ -149,28 +160,29 @@ onLoad(async (options) => {
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}
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}
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} else if (battleInfo.config.mode === 2) {
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total.value = 90;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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if (battleInfo.startTime < 0) return;
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start.value = true;
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step.value = 3;
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) {
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scores.value = [...p.arrows];
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}
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});
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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if (battleInfo.status === 2) {
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tips.value = `${
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battleInfo.halfGame ? "下半场-" : "上半场-"
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}请连续射6箭`;
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
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}, 300);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 300);
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}
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}
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}
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@@ -229,7 +241,6 @@ onLoad(async (options) => {
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const startGame = async () => {
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const result = await startRoomAPI(room.value.number);
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timerSeq.value += 1;
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step.value = 2;
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};
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@@ -244,7 +255,6 @@ async function onReceiveMessage(messages = []) {
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}
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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// 这里会掉多次;
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timerSeq.value += 1;
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battleId.value = msg.id;
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step.value = 2;
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if (battleType.value === 1) {
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@@ -323,8 +333,6 @@ async function onReceiveMessage(messages = []) {
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if (msg.id === battleId.value) {
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if (msg.constructor === MESSAGETYPES.AllReady) {
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start.value = true;
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timerSeq.value = 0;
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scores.value = [];
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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step.value = 3;
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roundResults.value.push({
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@@ -338,18 +346,13 @@ async function onReceiveMessage(messages = []) {
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startCount.value = true;
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step.value = 3;
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seq.value += 1;
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timerSeq.value = 0;
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tips.value = `${
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scores.value.length ? "下半场-" : "上半场-"
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}请连续射6箭`;
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tips.value = scores.value.length
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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total.value = 90;
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halfTimeTip.value = false;
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}
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if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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if (!start.value) {
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start.value = true;
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step.value = 3;
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}
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if (battleType.value === 1) {
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if (currentShooterId.value !== msg.userId) {
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seq.value += 1;
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@@ -571,6 +574,7 @@ onUnmounted(() => {
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:players="players"
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/>
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<TestDistance :guide="false" />
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<Timer />
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</view>
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<view v-if="step === 3" :style="{ width: '100%' }">
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<ShootProgress
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@@ -612,7 +616,6 @@ onUnmounted(() => {
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:scores="playersScores[player.id] || []"
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/>
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</view>
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<Timer :seq="timerSeq" />
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<ScreenHint
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:show="showRoundTip"
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:onClose="() => (showRoundTip = false)"
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