初步完成返回游戏功能,待测试完善
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@@ -172,4 +172,12 @@ button::after {
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overflow: hidden;
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text-overflow: ellipsis;
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}
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.modal {
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height: 100%;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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}
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</style>
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@@ -1,9 +1,11 @@
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<script setup>
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import { ref, onMounted } from "vue";
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import { onShow } from "@dcloudio/uni-app";
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import AppBackground from "@/components/AppBackground.vue";
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import Header from "@/components/Header.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import { getCurrentGameAPI } from "@/apis";
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import { debounce } from "@/util";
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defineProps({
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title: {
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type: String,
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@@ -29,20 +31,21 @@ defineProps({
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const isIos = ref(true);
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const showHint = ref(false);
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const hintType = ref(0);
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onMounted(() => {
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const deviceInfo = uni.getDeviceInfo();
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isIos.value = deviceInfo.osName === "ios";
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});
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const showGlobalHint = (type) => {
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hintType.value = type;
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showHint.value = true;
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};
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uni.$showHint = showGlobalHint;
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const backToGame = async () => {
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onMounted(() => {
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const deviceInfo = uni.getDeviceInfo();
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isIos.value = deviceInfo.osName === "ios";
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});
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onShow(() => {
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uni.$showHint = showGlobalHint;
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showHint.value = false;
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});
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const backToGame = debounce(async () => {
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const result = await getCurrentGameAPI();
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console.log(111, result);
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};
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});
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</script>
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<template>
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@@ -18,7 +18,7 @@ const props = defineProps({
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const getContentHeight = () => {
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if (props.mode === "tall") return "47vw";
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if (props.mode === "square") return "74vw";
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return '36vw'
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return "36vw";
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};
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</script>
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@@ -1,5 +1,5 @@
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<script setup>
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import { ref, watch, onUnmounted } from "vue";
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import { ref, watch, onMounted, onUnmounted } from "vue";
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const props = defineProps({
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start: {
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type: Boolean,
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@@ -33,11 +33,14 @@ watch(
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(newVal) => {
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if (newVal.includes("红队")) barColor.value = "#FF6060";
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if (newVal.includes("蓝队")) barColor.value = "#5FADFF";
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},
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{
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immediate: true,
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}
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);
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watch(
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() => props.seq,
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() => [props.seq, props.total],
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() => {
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if (timer.value) clearInterval(timer.value);
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remain.value = props.total;
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@@ -77,7 +80,16 @@ watch(
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}
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);
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const updateRemain = (value) => {
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remain.value = Math.floor(value);
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};
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onMounted(() => {
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uni.$on("update-ramain", updateRemain);
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});
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onUnmounted(() => {
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uni.$off("update-ramain", updateRemain);
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if (timer.value) clearInterval(timer.value);
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});
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</script>
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@@ -67,6 +67,14 @@ onLoad(async (options) => {
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redPoints.value = battleInfo.redScore;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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currentShooterId.value = battleInfo.firePlayerIndex;
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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if (remain > 0 && remain < 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", remain);
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}, 300);
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}
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}
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}
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if (options.roomNumber) {
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@@ -43,7 +43,12 @@ const enterRoom = debounce(async () => {
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}
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}
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});
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const onCreateRoom = () => {
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const onCreateRoom = async () => {
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const isGaming = await isGamingAPI();
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if (isGaming) {
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uni.$showHint(1);
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return;
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}
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warnning.value = "";
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showModal.value = true;
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};
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@@ -23,7 +23,7 @@ const { user } = storeToRefs(store);
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const gameType = ref(0);
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const teamSize = ref(0);
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const start = ref(false);
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const startCount = ref(false);
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const countDown = ref(90);
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const battleId = ref("");
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const currentRound = ref(1);
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const totalRounds = ref(0);
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@@ -39,11 +39,44 @@ const onComplete = ref(null);
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const showModal = ref(false);
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onLoad(async (options) => {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync(`battle-${options.battleId}`);
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console.log("----battleInfo", battleInfo);
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if (battleInfo) {
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battleId.value = battleInfo.id;
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start.value = true;
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tips.value = "请连续射出6支箭";
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = p.arrows;
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});
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if (battleInfo.startTime) {
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const remain = Date.now() / 1000 - battleInfo.startTime;
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if (remain <= 90) {
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setTimeout(() => {
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uni.$emit("update-ramain", remain);
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}, 300);
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} else if (remain > 90 && remain <= 110) {
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halfTimeTip.value = true;
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countDown.value = 20;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 110 - remain);
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}, 300);
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} else if (remain > 110) {
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setTimeout(() => {
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uni.$emit("update-ramain", remain - 110);
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}, 300);
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}
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}
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}
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} else {
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gameType.value = options.gameType;
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teamSize.value = options.teamSize;
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if (gameType.value && teamSize.value) {
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await matchGameAPI(true, gameType.value, teamSize.value);
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}
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}
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});
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async function stopMatch() {
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uni.navigateBack();
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@@ -83,11 +116,11 @@ async function onReceiveMessage(messages = []) {
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if (msg.id !== battleId.value) return;
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if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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start.value = true;
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startCount.value = true;
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seq.value += 1;
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timerSeq.value = 0;
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tips.value = "请连续射出6支箭";
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scores.value = [];
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countDown.value = 90;
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}
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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if (msg.userId === user.value.id) {
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@@ -97,8 +130,8 @@ async function onReceiveMessage(messages = []) {
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playersScores.value[msg.userId].push(msg.target);
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}
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if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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startCount.value = false;
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halfTimeTip.value = true;
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countDown.value = 20;
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tips.value = "准备下半场";
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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@@ -142,8 +175,9 @@ onUnmounted(() => {
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<ShootProgress
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v-if="start"
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:seq="seq"
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:start="startCount"
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:start="start"
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:tips="tips"
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:total="countDown"
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/>
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<view v-if="start" class="infos">
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<Avatar :src="user.avatar" :size="35" />
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@@ -220,7 +254,6 @@ onUnmounted(() => {
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flex-direction: column;
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justify-content: center;
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align-items: center;
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padding-top: 52px;
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}
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.half-time-tip > text:last-child {
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margin-top: 20px;
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@@ -46,11 +46,42 @@ const onComplete = ref(null);
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const showModal = ref(false);
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onLoad(async (options) => {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync(`battle-${options.battleId}`);
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console.log("----battleInfo", battleInfo);
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if (battleInfo) {
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battleId.value = battleInfo.id;
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start.value = true;
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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currentRound.value = battleInfo.currentRound;
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bluePoints.value = battleInfo.blueScore;
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redPoints.value = battleInfo.redScore;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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}
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}
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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if (remain > 0 && remain <= 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", remain);
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}, 300);
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}
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}
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} else {
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gameType.value = options.gameType;
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teamSize.value = options.teamSize;
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if (gameType.value && teamSize.value) {
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await matchGameAPI(true, gameType.value, teamSize.value);
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}
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}
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});
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async function stopMatch() {
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uni.navigateBack();
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@@ -227,11 +258,4 @@ onUnmounted(() => {
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width: 100%;
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height: 100%;
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}
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.modal {
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height: 100%;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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}
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</style>
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