fix bug
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@@ -23,7 +23,7 @@ function exit() {
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onLoad(async (options) => {
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onLoad(async (options) => {
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if (options.battleId) {
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if (options.battleId) {
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const result = await getGameAPI(
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const result = await getGameAPI(
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options.battleId || "BATTLE-1753274533670200664-192"
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options.battleId || "BATTLE-1753787456813171958-86"
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// options.battleId || "BATTLE-1753239612271030113-788"
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// options.battleId || "BATTLE-1753239612271030113-788"
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);
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);
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const battleInfo = uni.getStorageSync("last-battle");
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const battleInfo = uni.getStorageSync("last-battle");
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@@ -31,7 +31,6 @@ onLoad(async (options) => {
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...result,
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...result,
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id: options.battleId,
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id: options.battleId,
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battleMode: result.gameMode,
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battleMode: result.gameMode,
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playerStats: result.players.map((p) => ({ ...p, id: p.playerId })),
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};
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};
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if (result.mode === 1 && result.redPlayers[user.value.id]) {
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if (result.mode === 1 && result.redPlayers[user.value.id]) {
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totalPoints.value = result.redPlayers[user.value.id].totalScore;
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totalPoints.value = result.redPlayers[user.value.id].totalScore;
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@@ -42,6 +41,10 @@ onLoad(async (options) => {
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ifWin.value = result.winner === 1;
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ifWin.value = result.winner === 1;
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}
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}
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if (result.mode === 2) {
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if (result.mode === 2) {
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data.value.playerStats = result.players.map((p) => ({
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...p,
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id: p.playerId,
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}));
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const mine = result.players.find((p) => p.playerId === user.value.id);
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const mine = result.players.find((p) => p.playerId === user.value.id);
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if (mine) totalPoints.value = mine.totalScore;
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if (mine) totalPoints.value = mine.totalScore;
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rank.value =
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rank.value =
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