1v1比赛结果页UI更新
This commit is contained in:
@@ -234,6 +234,7 @@ export const getGameAPI = async (battleId) => {
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goldenRoundRecords = [],
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} = result;
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const data = {
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battleId,
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mode: battleStats.mode, // 1.几V几 2.大乱斗
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gameMode: battleStats.gameMode, // 1.约战 2.排位
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};
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@@ -101,16 +101,22 @@ export const getBattleResultTips = (
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if (mode === 1) {
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if (win) {
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const tests = [
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"你是朋友中的佼佼者哟!",
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"你成功击败好友,成为大赢家!",
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"你将好友“一举拿下”,超神无疑!",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq1fglywucyoh9zn.png",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgls1trzqneeh.png",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgm4fmv0tqico.png",
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// "你是朋友中的佼佼者哟!",
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// "你成功击败好友,成为大赢家!",
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// "你将好友“一举拿下”,超神无疑!",
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];
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return tests[getRandomIndex(3)];
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} else {
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const tests = [
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"失误啦失误啦,再多来几局吧~",
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"惜败好友,下次再战定能反超!",
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"友谊第一,下场胜利属于你!",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmb12vjkonvzm.png",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmo5gpiecqqgu.png",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmtk8hjwqoecz.png",
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// "失误啦失误啦,再多来几局吧~",
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// "惜败好友,下次再战定能反超!",
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// "友谊第一,下场胜利属于你!",
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];
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return tests[getRandomIndex(3)];
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}
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@@ -129,16 +135,22 @@ export const getBattleResultTips = (
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if (mode === 1) {
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if (win) {
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const tests = [
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"你已经奔跑在通向王者的路上了!",
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"射灵星球最闪耀的前进者!",
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"赞!你真是越战越勇",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtb29jbdus4g.png",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtbu8fzpbh3z.png",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtbu8fzpbh3z.png",
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// "你已经奔跑在通向王者的路上了!",
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// "射灵星球最闪耀的前进者!",
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// "赞!你真是越战越勇",
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];
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return tests[getRandomIndex(3)];
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} else {
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const tests = [
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"失败是成功之母,儿子在等你!",
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"人生得意须尽欢,不过此关心不甘!",
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"这回一定是打开方式不对。再来!",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmovnd33hz5yj.png",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmtu558juplj9.png",
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"https://api.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmuhb5aofghg4.png",
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// "失败是成功之母,儿子在等你!",
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// "人生得意须尽欢,不过此关心不甘!",
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// "这回一定是打开方式不对。再来!",
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];
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return tests[getRandomIndex(3)];
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}
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@@ -3,6 +3,9 @@
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{
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"path": "pages/index"
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},
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{
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"path": "pages/battle-result"
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},
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{
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"path": "pages/match-page"
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},
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@@ -75,9 +78,6 @@
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{
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"path": "pages/match-detail"
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},
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{
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"path": "pages/battle-result"
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},
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{
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"path": "pages/team-bow-data"
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},
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@@ -21,23 +21,25 @@ function exit() {
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}
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onLoad(async (options) => {
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const myId = user.value.id;
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if (options.battleId) {
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const result = await getGameAPI(
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options.battleId || "BATTLE-1753787456813171958-86"
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// options.battleId || "BATTLE-1753239612271030113-788"
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options.battleId || "BATTLE-1753426540845671675-932"
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);
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const battleInfo = uni.getStorageSync("last-battle");
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data.value = {
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...result,
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id: options.battleId,
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redPlayers: Object.values(result.redPlayers),
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bluePlayers: Object.values(result.bluePlayers),
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battleMode: result.gameMode,
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};
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if (result.mode === 1 && result.redPlayers[user.value.id]) {
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totalPoints.value = result.redPlayers[user.value.id].totalScore;
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if (result.mode === 1 && result.redPlayers[myId]) {
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totalPoints.value = result.redPlayers[myId].totalScore;
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data.value.myTeam = result.redPlayers[myId].team;
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ifWin.value = result.winner === 0;
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}
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if (result.mode === 1 && result.bluePlayers[user.value.id]) {
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totalPoints.value = result.bluePlayers[user.value.id].totalScore;
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if (result.mode === 1 && result.bluePlayers[myId]) {
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totalPoints.value = result.bluePlayers[myId].totalScore;
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data.value.myTeam = result.bluePlayers[myId].team;
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ifWin.value = result.winner === 1;
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}
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if (result.mode === 2) {
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@@ -45,19 +47,27 @@ onLoad(async (options) => {
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...p,
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id: p.playerId,
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}));
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const mine = result.players.find((p) => p.playerId === user.value.id);
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const mine = result.players.find((p) => p.playerId === myId);
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if (mine) totalPoints.value = mine.totalScore;
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rank.value =
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result.players.findIndex((p) => p.playerId === user.value.id) + 1;
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rank.value = result.players.findIndex((p) => p.playerId === myId) + 1;
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}
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} else {
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const battleInfo = uni.getStorageSync("last-battle");
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if (!battleInfo) return;
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data.value = battleInfo;
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const mine = battleInfo.playerStats.find((p) => p.id === user.value.id);
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rank.value =
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battleInfo.playerStats.findIndex((p) => p.id === user.value.id) + 1;
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if (battleInfo.mode === 1) {
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battleInfo.playerStats.forEach((p) => {
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if (p.team === 1) data.value.bluePlayers = [p];
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if (p.team === 0) data.value.redPlayers = [p];
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});
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}
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rank.value = 0;
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const mine = battleInfo.playerStats.find((p, index) => {
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rank.value = index + 1;
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return p.id === myId;
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});
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if (mine) {
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data.value.myTeam = mine.team;
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totalPoints.value = mine.totalScore;
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ifWin.value = battleInfo.mode === 1 && mine.team === battleInfo.winner;
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}
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@@ -73,21 +83,55 @@ const checkBowData = () => {
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<template>
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<view class="container">
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<image
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<!-- <image
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:style="{ opacity: ifWin ? '1' : '0' }"
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class="tag"
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src="../static/winner-yellow.png"
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mode="widthFix"
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/>
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/> -->
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<block v-if="data.mode === 1">
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<view class="header-team" :style="{ marginTop: '25%' }">
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<image src="../static/battle-result.png" mode="widthFix" />
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<view>
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<text
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:style="{
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background:
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data.winner === 1
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? 'linear-gradient(270deg, #3597ff 0%, rgba(0,0,0,0) 100%);'
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: 'linear-gradient(270deg, #fd4444 0%, rgba(0, 0, 0, 0) 100%)',
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}"
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>{{ data.winner === 1 ? "蓝队" : "红队" }}获胜</text
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>
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<Avatar
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:size="32"
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:src="
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data.winner === 1
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? data.bluePlayers[0].avatar
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: data.redPlayers[0].avatar
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"
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:borderColor="data.winner === 1 ? '#5FADFF' : '#FF5656'"
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mode="widthFix"
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/>
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</view>
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</view>
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<view class="battle-winner">
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<image src="../static/shining-bg.png" mode="widthFix" />
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<image src="../static/throphy.png" mode="widthFix" />
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<text>{{ data.winner === 1 ? "蓝队" : "红队" }}获胜</text>
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<text>强势登顶,荣耀加冕</text>
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<image
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:src="ifWin ? '../static/you-win.png' : '../static/you-lost.png'"
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mode="widthFix"
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class="scale-in"
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/>
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<image
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:src="
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getBattleResultTips(data.battleMode, data.mode, {
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win: ifWin,
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})
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"
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class="scale-in"
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mode="widthFix"
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/>
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<!-- <text>{{ data.winner === 1 ? "蓝队" : "红队" }}获胜</text> -->
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<!-- <text>强势登顶,荣耀加冕</text> -->
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</view>
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</block>
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<block v-if="data.mode === 2">
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@@ -162,17 +206,28 @@ const checkBowData = () => {
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</view>
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</view>
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</block>
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<view class="battle-e">
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<view
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class="battle-e"
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:style="{ marginTop: data.battleMode === 2 ? '20px' : '20vw' }"
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>
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<image src="../static/row-yellow-bg.png" mode="widthFix" />
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<view :style="{ borderColor: data.myTeam === 1 ? '#5fadff' : '#ff6060' }">
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<Avatar :src="user.avatar" :size="40" />
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<text :style="{ backgroundColor: '#5fadff' }" v-if="data.myTeam === 1"
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>蓝队</text
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>
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<text :style="{ backgroundColor: '#ff6060' }" v-if="data.myTeam === 0"
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>红队</text
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>
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</view>
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<text v-if="data.battleMode === 1">
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经验 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
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你的经验 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
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</text>
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<text v-if="data.battleMode === 2">
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积分 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
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你的积分 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
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</text>
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</view>
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<text class="description">
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<text v-if="data.battleMode === 2" class="description">
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{{
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getBattleResultTips(data.battleMode, data.mode, {
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win: ifWin,
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@@ -210,12 +265,26 @@ const checkBowData = () => {
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position: relative;
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}
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.header-team {
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width: 80%;
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width: 82%;
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margin: 10px;
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display: flex;
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align-items: center;
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justify-content: space-between;
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color: #fff;
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}
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.header-team > image {
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width: 20vw;
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}
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.header-team > view {
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font-size: 14px;
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display: flex;
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align-items: flex-end;
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}
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.header-team > view > text {
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padding: 5px 20px;
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padding-left: 24px;
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transform: translateX(15px);
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}
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.battle-winner {
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width: 100%;
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height: 38%;
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@@ -232,7 +301,16 @@ const checkBowData = () => {
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top: 0;
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left: 0;
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}
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.battle-winner > image:first-child {
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animation: rotate 10s linear infinite;
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}
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.battle-winner > image:nth-child(2) {
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top: 10%;
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}
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.battle-winner > image:nth-child(3) {
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top: 75%;
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}
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/* .battle-winner > image:nth-child(2) {
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top: 6vw;
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}
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.battle-winner > text:nth-child(3) {
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@@ -243,19 +321,35 @@ const checkBowData = () => {
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}
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.battle-winner > text:nth-child(4) {
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margin-bottom: 10px;
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}
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} */
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.battle-e {
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width: 100%;
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height: 60px;
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display: flex;
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align-items: center;
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justify-content: center;
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margin-top: 20px;
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}
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.battle-e > image {
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position: absolute;
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width: 100vw;
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}
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.battle-e > view:nth-child(2) {
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position: relative;
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border: 1px solid;
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overflow: hidden;
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width: 40px;
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height: 40px;
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box-sizing: border-box;
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border-radius: 50%;
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}
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.battle-e > view:nth-child(2) > text {
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font-size: 7px;
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text-align: center;
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width: 100%;
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position: absolute;
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bottom: 0;
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color: #fff;
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}
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.battle-e > text {
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position: relative;
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font-size: 30px;
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@@ -263,16 +357,18 @@ const checkBowData = () => {
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margin-left: 10px;
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}
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.description {
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margin: 50px 0;
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margin-top: 50px;
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font-size: 14px;
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color: #fed847;
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width: 100%;
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text-align: center;
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margin-bottom: 10px;
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}
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.op-btn {
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width: 100%;
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display: flex;
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justify-content: center;
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margin-top: 30px;
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}
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.op-btn > view {
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width: 36%;
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@@ -144,7 +144,7 @@ async function onReceiveMessage(messages = []) {
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uni.redirectTo({
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url: "/pages/battle-result",
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});
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}, 3000);
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}, 1000);
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}
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if (msg.constructor === MESSAGETYPES.BackToGame) {
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uni.$emit("update-header-loading", false);
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@@ -235,7 +235,7 @@ async function onReceiveMessage(messages = []) {
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uni.redirectTo({
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url: "/pages/battle-result",
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});
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}, 1500);
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}, 1000);
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}
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}
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if (msg.constructor === MESSAGETYPES.BackToGame) {
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Binary file not shown.
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Before Width: | Height: | Size: 35 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 59 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 7.5 KiB |
BIN
src/static/you-lost.png
Normal file
BIN
src/static/you-lost.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 49 KiB |
BIN
src/static/you-win.png
Normal file
BIN
src/static/you-win.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 68 KiB |
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