UI调整
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@@ -6,6 +6,8 @@ import BowTarget from "@/components/BowTarget.vue";
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import ScorePanel2 from "@/components/ScorePanel2.vue";
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import ScoreResult from "@/components/ScoreResult.vue";
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import SButton from "@/components/SButton.vue";
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import Avatar from "@/components/Avatar.vue";
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import BowPower from "@/components/BowPower.vue";
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import { createPractiseAPI } from "@/apis";
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import { MESSAGETYPES, roundsName } from "@/constants";
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import useStore from "@/store";
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@@ -16,8 +18,9 @@ const start = ref(false);
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const showScore = ref(false);
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const scores = ref([]);
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const total = 12;
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const currentRound = ref(0);
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const practiseResult = ref({});
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const power = ref(0);
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const power = ref(10);
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const onReady = async () => {
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await createPractiseAPI(total);
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@@ -30,6 +33,10 @@ async function onReceiveMessage(content) {
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messages.forEach((msg) => {
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if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
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scores.value.push(msg.target);
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currentRound.value += 1;
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if (currentRound.value === 4) {
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currentRound.value = 1;
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}
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power.value = msg.target.battery;
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if (scores.value.length === total) {
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showScore.value = true;
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@@ -65,16 +72,18 @@ onUnmounted(() => {
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:tips="`${
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!start || scores.length === 12
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? ''
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: `请开始射箭第${roundsName[Math.ceil((scores.length + 1) / 4)]}轮`
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: `请开始射箭第${roundsName[Math.ceil((scores.length + 1) / 3)]}轮`
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}`"
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:start="start"
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:total="120"
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/>
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<view class="infos">
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<Avatar :src="user.avatarUrl" :size="35" />
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<BowPower :power="power" />
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</view>
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<BowTarget
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:totalRound="total"
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:currentRound="start ? scores.length + 1 : 0"
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:avatar="user.avatarUrl"
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:power="power"
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:totalRound="total / 4"
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:currentRound="currentRound"
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:scores="scores"
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:tips="
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!start && scores.length > 0
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@@ -99,4 +108,12 @@ onUnmounted(() => {
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</Container>
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</template>
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<style scoped></style>
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<style scoped>
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.infos {
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 0 15px;
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padding-top: 15px;
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}
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</style>
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