流程完善
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@@ -19,7 +19,7 @@ onLoad(async (options) => {
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battleId.value = options.battleId;
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const result = await getGameAPI(
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// options.battleId || "BATTLE-1750867490990424058-718"
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options.battleId || "BATTLE-1750688536849458226-518"
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options.battleId || "BATTLE-1752563964391008873-624"
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);
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data.value = result;
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if (result.mode === 1 && result.redPlayers[user.value.id]) {
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@@ -285,8 +285,8 @@ const checkBowData = () => {
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margin: 0 20px;
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}
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.players {
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flex-wrap: wrap;
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display: flex;
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flex-direction: column;
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overflow: auto;
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width: calc(100% - 60px);
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color: #fff6;
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@@ -16,6 +16,7 @@ import SModal from "@/components/SModal.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import RoundEndTip from "@/components/RoundEndTip.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import PlayerScore from "@/components/PlayerScore.vue";
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import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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@@ -53,7 +54,7 @@ const playersScores = ref({});
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const showModal = ref(false);
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const halfTimeTip = ref(false);
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const isFinalShoot = ref(false);
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const total = ref(90);
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const total = ref(15);
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watch(
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() => [players.value, playersScores.value],
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@@ -132,7 +133,7 @@ onLoad(async (options) => {
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}, 300);
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} else if (remain > 90 && remain <= 110) {
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halfTimeTip.value = true;
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countDown.value = 20;
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total.value = 20;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 110 - remain);
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@@ -162,7 +163,6 @@ onLoad(async (options) => {
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return false;
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});
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if (result.battleType === 1) {
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total.value = 15;
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if (user.value.id !== owner.value.id) {
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opponent.value = {
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id: user.value.id,
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@@ -183,12 +183,21 @@ onLoad(async (options) => {
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});
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}
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} else if (result.battleType === 2) {
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result.members.forEach((m) => {
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players.value.push(m.userInfo);
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const ownerIndex = result.members.findIndex(
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(m) => m.userInfo.id === result.creator
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);
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if (ownerIndex !== -1) {
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players.value.push(result.members[ownerIndex].userInfo);
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} else {
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players.value.push({});
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}
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result.members.forEach((m, index) => {
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if (ownerIndex !== index) players.value.push(m.userInfo);
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});
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}
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}
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});
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const startGame = async () => {
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const result = await startRoomAPI(room.value.number);
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timerSeq.value += 1;
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@@ -208,11 +217,19 @@ async function onReceiveMessage(messages = []) {
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// 这里会掉多次;
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timerSeq.value += 1;
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battleId.value = msg.id;
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step.value = 2;
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if (room.value.battleType === 1) {
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redTeam.value = msg.groupUserStatus.redTeam;
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blueTeam.value = msg.groupUserStatus.blueTeam;
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} else if (room.value.battleType === 2) {
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players.value = [
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...msg.groupUserStatus.redTeam,
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...msg.groupUserStatus.blueTeam,
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];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [];
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});
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}
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step.value = 2;
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}
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if (msg.roomNumber === roomNumber.value) {
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if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
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@@ -232,11 +249,19 @@ async function onReceiveMessage(messages = []) {
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}
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}
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if (room.value.battleType === 2) {
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players.value.push({
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id: msg.userId,
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name: msg.name,
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avatar: msg.avatar,
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});
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if (room.value.creator === msg.userId) {
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players.value[0] = {
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id: msg.userId,
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name: msg.name,
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avatar: msg.avatar,
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};
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} else {
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players.value.push({
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id: msg.userId,
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name: msg.name,
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avatar: msg.avatar,
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});
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}
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}
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}
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if (!start.value && msg.constructor === MESSAGETYPES.UserExitRoom) {
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@@ -281,14 +306,17 @@ async function onReceiveMessage(messages = []) {
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redArrows: [],
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blueArrows: [],
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});
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total.value = 15;
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}
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if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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start.value = true;
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startCount.value = true;
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step.value = 3;
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seq.value += 1;
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timerSeq.value = 0;
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tips.value = "请连续射出6支箭";
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scores.value = [];
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total.value = 90;
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}
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if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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if (room.value.battleType === 1) {
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@@ -373,6 +401,7 @@ async function onReceiveMessage(messages = []) {
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}
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if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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startCount.value = false;
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total.value = 20;
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halfTimeTip.value = true;
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tips.value = "准备下半场";
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}
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@@ -488,7 +517,7 @@ onUnmounted(() => {
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>
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<SButton
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v-if="user.id === owner.id && room.battleType === 2"
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:disabled="players.length < 2"
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:disabled="players.length < 3"
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:onClick="startGame"
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>进入大乱斗</SButton
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>
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@@ -504,7 +533,7 @@ onUnmounted(() => {
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/>
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<TestDistance :guide="false" />
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</view>
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<view v-if="step === 3">
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<view v-if="step === 3" :style="{ width: '100%' }">
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<ShootProgress
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:tips="tips"
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:seq="seq"
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@@ -512,6 +541,7 @@ onUnmounted(() => {
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:total="total"
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:currentRound="currentRound"
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:battleId="battleId"
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:melee="room.battleType === 2"
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/>
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<PlayersRow
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v-if="room.battleType === 1"
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@@ -529,13 +559,13 @@ onUnmounted(() => {
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:blueScores="blueScores"
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/>
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<BattleFooter
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v-if="room.battleType === 1"
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v-if="roundResults.length"
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:roundResults="roundResults"
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:redPoints="redPoints"
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:bluePoints="bluePoints"
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/>
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<PlayerScore
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v-if="room.battleType === 2"
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v-if="playersSorted.length"
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v-for="(player, index) in playersSorted"
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:key="index"
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:name="player.name"
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@@ -195,6 +195,7 @@ onUnmounted(() => {
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:start="start"
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:tips="tips"
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:total="countDown"
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:melee="true"
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/>
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<view v-if="start" class="user-row">
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<Avatar :src="user.avatar" :size="35" />
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@@ -248,15 +249,4 @@ onUnmounted(() => {
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width: 100%;
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height: 100%;
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}
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.half-time-tip {
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width: 100%;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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}
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.half-time-tip > text:last-child {
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margin-top: 20px;
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color: #fff9;
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}
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</style>
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