设置屏幕常亮
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@@ -355,10 +355,16 @@ const onBack = () => {
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};
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onMounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: true,
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});
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uni.$on("socket-inbox", onReceiveMessage);
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});
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onUnmounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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uni.$off("socket-inbox", onReceiveMessage);
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if (owner.value.id !== user.value.id && !battleId.value) {
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exitRoomAPI(roomNumber.value);
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@@ -94,10 +94,16 @@ async function onReceiveMessage(messages = []) {
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}
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onMounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: true,
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});
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uni.$on("socket-inbox", onReceiveMessage);
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});
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onUnmounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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uni.$off("socket-inbox", onReceiveMessage);
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});
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@@ -163,9 +163,15 @@ const onBack = () => {
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}
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};
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onMounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: true,
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});
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uni.$on("socket-inbox", onReceiveMessage);
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});
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onUnmounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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uni.$off("socket-inbox", onReceiveMessage);
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if (gameType.value && teamSize.value) {
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matchGameAPI(true, gameType.value, teamSize.value);
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@@ -81,10 +81,16 @@ async function onComplete() {
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}
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onMounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: true,
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});
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uni.$on("socket-inbox", onReceiveMessage);
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});
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onUnmounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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uni.$off("socket-inbox", onReceiveMessage);
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});
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</script>
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@@ -81,10 +81,16 @@ async function onComplete() {
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}
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onMounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: true,
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});
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uni.$on("socket-inbox", onReceiveMessage);
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});
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onUnmounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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uni.$off("socket-inbox", onReceiveMessage);
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});
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</script>
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@@ -112,6 +118,7 @@ onUnmounted(() => {
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</view>
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<BowTarget
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:start="start"
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:currentRound="scores.length"
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:totalRound="start ? total : 0"
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:scores="scores"
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/>
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@@ -196,9 +196,15 @@ const onBack = () => {
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}
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};
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onMounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: true,
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});
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uni.$on("socket-inbox", onReceiveMessage);
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});
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onUnmounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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uni.$off("socket-inbox", onReceiveMessage);
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if (gameType.value && teamSize.value && !battleId.value) {
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matchGameAPI(false, gameType.value, teamSize.value);
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