细节优化

This commit is contained in:
kron
2025-07-28 09:02:02 +08:00
parent 7ce8b9c513
commit 0d7a421546
5 changed files with 105 additions and 114 deletions

View File

@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, onUnmounted } from "vue";
import { ref, onMounted, onUnmounted, nextTick } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue";
@@ -16,7 +16,7 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue";
import { getCurrentGameAPI, matchGameAPI } from "@/apis";
import { isGameEnded } from "@/util";
import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
import { MESSAGETYPES, roundsName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -83,14 +83,6 @@ function recoverData(battleInfo) {
redPoints.value += 2;
}
});
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
scores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].redArrows.filter((item) => !!item.playerId);
blueScores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].blueArrows.filter((item) => !!item.playerId);
}
if (
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
@@ -128,16 +120,25 @@ function recoverData(battleInfo) {
}
}
}
const lastIndex = roundResults.value.length - 1;
if (roundResults.value[lastIndex]) {
const redArrows = roundResults.value[lastIndex].redArrows;
scores.value = [...redArrows].filter((item) => !!item.playerId);
const blueArrows = roundResults.value[lastIndex].blueArrows;
blueScores.value = [...blueArrows].filter((item) => !!item.playerId);
}
}
// if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
if (redTeam.value[0].id === currentShooterId.value)
tips.value = "请红队射箭";
else tips.value = "请队射箭";
tips.value += isFinalShoot.value
const teamPrefix =
redTeam.value[0].id === currentShooterId.value
? "请队射箭 - "
: "请蓝队射箭 - ";
const roundSuffix = isFinalShoot.value
? "决金箭"
: `${roundsName[currentRound.value]}`;
tips.value = teamPrefix + roundSuffix;
}
if (battleInfo.fireTime > 0) {
const remain = Date.now() / 1000 - battleInfo.fireTime;
@@ -150,72 +151,53 @@ function recoverData(battleInfo) {
}
}
}
onLoad(async (options) => {
if (options.battleId) {
const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) recoverData(battleInfo);
setTimeout(getCurrentGameAPI, 2000);
} else {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
if (gameType.value && teamSize.value) {
await matchGameAPI(true, gameType.value, teamSize.value);
}
}
});
async function stopMatch() {
uni.$showHint(3);
}
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (
!msg.id ||
(battleId.value && msg.id === battleId.value) ||
msg.constructor === MESSAGETYPES.WaitForAllReady
) {
console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
}
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
// 这里会掉多次;
onComplete.value = () => {
battleId.value = msg.id;
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
uni.$hideHint();
};
if (!onComplete.value) {
onComplete.value = () => {
battleId.value = msg.id;
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
uni.$hideHint();
};
}
}
if (msg.id !== battleId.value) return;
if (msg.constructor === MESSAGETYPES.AllReady) {
start.value = true;
totalRounds.value = msg.groupUserStatus.config.maxRounds;
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
roundResults.value = [
{
redArrows: [],
blueArrows: [],
},
];
}
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
if (currentShooterId.value !== msg.userId) {
seq.value += 1;
currentShooterId.value = msg.userId;
if (redTeam.value[0].id === currentShooterId.value) {
tips.value = "请红队射箭-";
} else {
tips.value = "请蓝队射箭-";
}
if (isFinalShoot.value) {
tips.value += "决金箭";
} else {
tips.value += `${roundsName[currentRound.value]}`;
}
const teamPrefix =
redTeam.value[0].id === currentShooterId.value
? "请红队射箭 - "
: "请蓝队射箭 - ";
const roundSuffix = isFinalShoot.value
? "决金箭"
: `${roundsName[currentRound.value]}`;
tips.value = teamPrefix + roundSuffix;
}
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
if (currentShooterId.value !== msg.userId) return;
const isRed = redTeam.value.find((item) => item.id === msg.userId);
if (isRed) scores.value.push(msg.target);
else blueScores.value.push(msg.target);
if (isRed) scores.value.push({ ...msg.target });
else blueScores.value.push({ ...msg.target });
if (!roundResults.value[currentRound.value - 1]) {
roundResults.value.push({
redArrows: [],
@@ -224,7 +206,7 @@ async function onReceiveMessage(messages = []) {
}
roundResults.value[currentRound.value - 1][
isRed ? "redArrows" : "blueArrows"
].push(msg.target);
].push({ ...msg.target });
}
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
const result = msg.preRoundResult;
@@ -289,6 +271,24 @@ const onBack = () => {
uni.$showHint(3);
}
};
onLoad(async (options) => {
if (options.battleId) {
const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) {
await nextTick(() => {
recoverData(battleInfo);
});
setTimeout(getCurrentGameAPI, 2000);
}
} else {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
if (gameType.value && teamSize.value) {
await matchGameAPI(true, gameType.value, teamSize.value);
}
}
});
onMounted(() => {
uni.setKeepScreenOn({
keepScreenOn: true,
@@ -334,11 +334,7 @@ onHide(() => {
>
<view class="container">
<block v-if="battleId">
<BattleHeader
v-if="!start && redTeam.length && blueTeam.length"
:redTeam="redTeam"
:blueTeam="blueTeam"
/>
<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
<TestDistance v-if="!start" :guide="false" />
<ShootProgress
:show="start"
@@ -376,6 +372,7 @@ onHide(() => {
:mode="isFinalShoot ? 'tall' : 'normal'"
>
<RoundEndTip
v-if="showRoundTip"
:isFinal="isFinalShoot"
:round="currentRound - 1"
:bluePoint="currentBluePoint"