修复BUG
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@@ -240,16 +240,30 @@ class AudioManager {
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// 播放指定音频
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play(key) {
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// 如果有正在播放的音频,先停止
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if (this.currentPlayingKey) {
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// 覆盖播放:若当前播放且不是同一音频,先停止当前播放
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if (this.currentPlayingKey && this.currentPlayingKey !== key) {
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this.stop(this.currentPlayingKey);
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}
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const audio = this.audioMap.get(key);
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if (audio) {
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// 同一音频:避免 stop() 触发 onStop 清除授权,使用 pause()+seek(0)
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try {
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audio.pause();
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} catch (_) {}
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try {
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if (typeof audio.seek === "function") {
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audio.seek(0);
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} else {
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audio.startTime = 0;
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}
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} catch (_) {
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audio.startTime = 0;
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}
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// 显式授权播放并立即播放
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this.allowPlayMap.set(key, true);
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console.log(`开始播放音频 ${key}`);
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audio.play();
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this.currentPlayingKey = key;
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} else {
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